Le mardi 19 juin 2012 à 14:34 +0200, gabor papp a écrit : > > What I'm looking for is a simple body location in space to adapt visuals > > with. > you can get the torso joint from openni, or the center of mass for the > user as far as i know. i won't have time to work on this at least until > next week, so don't count on it, if you are in a hurry. > > > My last try was with (pixel-download) but the "c" pdata array stay at 0. > this should work. note that the (freenect-get-depth-texture) returns a > texture id. you need to render it to pixel primitive in order to make > (pixels-download) work. you also need to scale down the pixel primitive, > otherwise it will be too slow to process the data from scheme.
I tried that but had no success. I may missed something. > > Indeed I tried with OSCeleton but got a annoying linker error. > my guess is that you need to link with the pthread library. add -lpthread > to the osceleton build line. After many try, I passed this error. In fact I had to add -pthread. The one letter close error. >< I'll investigate in this for the moment. > best, > gabor > Thanks. Cheers, Ted
