On 11/12/12 12:22, Rolf Meinecke wrote: > > Sorry for bombarding the list. This is the last question for now.
No worries, great questions... > I'd like to generate an OSC message when two objects collide, but > preferably without any actual physical collision taking place. The > objects should overlap just as they do without the physics engine. I > thought the physics engine might be the right place to start for this > quest, since it actually does the collision detection, but so far I > have not managed to use it without having the objects bump into each > other. No I think the ODE collision callback is triggered on the creation of a temporary 'contact joint' so it probably wont work the way you want. The thing to try is the native fluxus intersection calls like geo/line-intersect - see here for more details: http://en.flossmanuals.net/fluxus/ch017_scene-inspection/ > The goal is to build some sort of 3D-Iannix (http://iannix.org). I'd > like to set up some static trigger objects which emit an OSC message > when they are touched by some other object. bb/bb-intersect? might be sufficient depending on the shape of your objects... cheers, dave
