> The "glDisable(GL_DEPTH_TEST)", and the consequent glEnable
this does not really make sense to me, maybe others can explain. but i'm
happy it works :).

i think there might be an issue here using glut. i'm not sure. glut
requires calling glutInit, but this part of the code is coming from a
shared library (fluxus-engine), not the main executable, in which glut
was initialized. maybe your driver implementation does not like this.
just guessing, though.

gabor

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