> The "glDisable(GL_DEPTH_TEST)", and the consequent glEnable this does not really make sense to me, maybe others can explain. but i'm happy it works :).
i think there might be an issue here using glut. i'm not sure. glut requires calling glutInit, but this part of the code is coming from a shared library (fluxus-engine), not the main executable, in which glut was initialized. maybe your driver implementation does not like this. just guessing, though. gabor
