On 2011-06-15, at 3:42 PM, Dale Schumacher wrote:

> On Wed, Jun 15, 2011 at 8:30 AM, Dethe Elza <[email protected]> wrote:
>> In fact, I'm interested enough in the block structure visualization that 
>> I've been porting just the blocks, without the Scratch semantics and 
>> runtime, to the web. You can use scratch-like blocks to write and output any 
>> language, provided a language plugin. As a demonstration, I'm writing a 
>> language plugin for Javascript (plus Raphael, for graphics) and Martyn 
>> Eggleton is working on a plugin for writing Arduino code. It is still early 
>> days, very alpha, but if anyone is interested there is more here:
>> 
>> https://github.com/dethe/waterbear/wiki [info]
>> https://github.com/dethe/waterbear/ [code]
>> https://waterbearlang.com/ [Javascript demo]
>> http://stretch.deedah.org/waterbear/ [Arduino demo]
>> 
>> I've been meaning to share this with the group here, but wanting to get it 
>> roughed in a bit more, but here it is in all its half-baked glory. Feedback 
>> highly appreciated.
>> 
>> --Dethe
> 
> Very cool project.  I'd like to see how easy it would be to use it for
> Humus programs.

Thanks! I don't know how easy it would be to use with Humus, but I'd be happy 
to help explore it and find out.

I'm just finishing up a couple of side projects so I can devote all my hobby 
coding time to Waterbear. One big refactoring is going to be control of (most 
of) the UI from a language plugin, and multiple language plugins supported from 
the same version (right now they are separate forks).

--Dethe
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