Thanks.

On Tue, Nov 8, 2011 at 12:21 PM, Kevin Driedger <[email protected]>wrote:

> Both are available on github.
>
> Gizera:
> https://github.com/damelang/gezira
>
> Nile:
> https://github.com/damelang/nile
>
> Perhaps that could get you started.
>
> ]{evin
>
>
>
> On Tue, Nov 8, 2011 at 3:09 PM, David Barbour <[email protected]> wrote:
>
>> I would like to see dedicated papers or links on Gezira and Nile - enough
>> to re-implement them in another language.
>>
>> I expect techniques as used in Vertigo [1] or GPipe [2] could put Nile
>> directly on a GPU, via pixel and geometry shaders. This would be a far
>> better proof-of-concept, IMO, than relying on user threads across 40 cores
>> to get a 30x speedup.
>>
>> [1] http://conal.net/Vertigo/
>> [2] http://www.haskell.org/haskellwiki/GPipe/Tutorial
>>
>>
>> On Mon, Nov 7, 2011 at 3:08 PM, karl ramberg <[email protected]>wrote:
>>
>>> http://www.vpri.org/pdf/tr2011004_steps11.pdf
>>>
>>> Karl
>>>
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>>
>>
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