Thanks. On Tue, Nov 8, 2011 at 12:21 PM, Kevin Driedger <[email protected]>wrote:
> Both are available on github. > > Gizera: > https://github.com/damelang/gezira > > Nile: > https://github.com/damelang/nile > > Perhaps that could get you started. > > ]{evin > > > > On Tue, Nov 8, 2011 at 3:09 PM, David Barbour <[email protected]> wrote: > >> I would like to see dedicated papers or links on Gezira and Nile - enough >> to re-implement them in another language. >> >> I expect techniques as used in Vertigo [1] or GPipe [2] could put Nile >> directly on a GPU, via pixel and geometry shaders. This would be a far >> better proof-of-concept, IMO, than relying on user threads across 40 cores >> to get a 30x speedup. >> >> [1] http://conal.net/Vertigo/ >> [2] http://www.haskell.org/haskellwiki/GPipe/Tutorial >> >> >> On Mon, Nov 7, 2011 at 3:08 PM, karl ramberg <[email protected]>wrote: >> >>> http://www.vpri.org/pdf/tr2011004_steps11.pdf >>> >>> Karl >>> >>> _______________________________________________ >>> fonc mailing list >>> [email protected] >>> http://vpri.org/mailman/listinfo/fonc >>> >> >> >> _______________________________________________ >> fonc mailing list >> [email protected] >> http://vpri.org/mailman/listinfo/fonc >> >> > > _______________________________________________ > fonc mailing list > [email protected] > http://vpri.org/mailman/listinfo/fonc > >
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