I would like to see dedicated papers or links on Gezira and Nile - enough to re-implement them in another language.
I expect techniques as used in Vertigo [1] or GPipe [2] could put Nile directly on a GPU, via pixel and geometry shaders. This would be a far better proof-of-concept, IMO, than relying on user threads across 40 cores to get a 30x speedup. [1] http://conal.net/Vertigo/ [2] http://www.haskell.org/haskellwiki/GPipe/Tutorial On Mon, Nov 7, 2011 at 3:08 PM, karl ramberg <karlramb...@gmail.com> wrote: > http://www.vpri.org/pdf/tr2011004_steps11.pdf > > Karl > > _______________________________________________ > fonc mailing list > fonc@vpri.org > http://vpri.org/mailman/listinfo/fonc >
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