I would like to see dedicated papers or links on Gezira and Nile - enough
to re-implement them in another language.

I expect techniques as used in Vertigo [1] or GPipe [2] could put Nile
directly on a GPU, via pixel and geometry shaders. This would be a far
better proof-of-concept, IMO, than relying on user threads across 40 cores
to get a 30x speedup.

[1] http://conal.net/Vertigo/
[2] http://www.haskell.org/haskellwiki/GPipe/Tutorial

On Mon, Nov 7, 2011 at 3:08 PM, karl ramberg <karlramb...@gmail.com> wrote:

> http://www.vpri.org/pdf/tr2011004_steps11.pdf
>
> Karl
>
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