BGB wrote:
On 4/4/2012 6:35 AM, Miles Fidelman wrote:
BGB wrote:
still not heard the term CGF before though.
If you do military simulations, CGF (Computer Generated Forces) and
SAF (Semi-Automated Forces) are the equivalent terms of art to "game
engine." Sort of.
"military simulations" as in RTS (Real Time Strategy) or similar, or
something different?... (or, maybe even like realistic simulations
used by actual military, rather than for purposes of gaming?...).
Well, there are really two types of simulations in use in the military
(at least that I'm familiar with):
- very detailed engineering models of various sorts (ranging from device
simulations to simulations of say, a sea-skimming missile vs. a gattling
gun point-defense weapon). (think MATLAB and SIMULINK type models)
- game-like simulations (which I'm more familiar with): but these are
serious games, with lots of people and vehicles running around
practicing techniques, or experimenting with new weapons and tactics,
and so forth; or pilots training in team techniques by flying missions
in a networked simulator (and saving jet fuel); or decision makers
practicing in simulated command posts -- simulators take the form of
both person-in-the-loop (e.g., flight sim. with a real pilot) and
CGF/SAF (an enemy brigade is simulated, with information inserted into
the simulation network so enemy forces show up on radar screens,
heads-up displays, and so forth)
For more on the latter, start at:
http://en.wikipedia.org/wiki/Distributed_Interactive_Simulation
http://www.sisostds.org/
Wikipedia hasn't been being very helpful here regarding a lot of this
(it doesn't seem to know about most of these terms).
well, it does know about "game engines" and RTS though.
Maybe check out
http://www.mak.com/products/simulate/computer-generated-forces.html for
an example of a CGF.
Cheers,
Miles
--
In theory, there is no difference between theory and practice.
In practice, there is. .... Yogi Berra
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