BGB wrote:
On 4/4/2012 6:35 AM, Miles Fidelman wrote:
BGB wrote:

still not heard the term CGF before though.
If you do military simulations, CGF (Computer Generated Forces) and SAF (Semi-Automated Forces) are the equivalent terms of art to "game engine." Sort of.


"military simulations" as in RTS (Real Time Strategy) or similar, or something different?... (or, maybe even like realistic simulations used by actual military, rather than for purposes of gaming?...).

Well, there are really two types of simulations in use in the military (at least that I'm familiar with):

- very detailed engineering models of various sorts (ranging from device simulations to simulations of say, a sea-skimming missile vs. a gattling gun point-defense weapon). (think MATLAB and SIMULINK type models)

- game-like simulations (which I'm more familiar with): but these are serious games, with lots of people and vehicles running around practicing techniques, or experimenting with new weapons and tactics, and so forth; or pilots training in team techniques by flying missions in a networked simulator (and saving jet fuel); or decision makers practicing in simulated command posts -- simulators take the form of both person-in-the-loop (e.g., flight sim. with a real pilot) and CGF/SAF (an enemy brigade is simulated, with information inserted into the simulation network so enemy forces show up on radar screens, heads-up displays, and so forth)

For more on the latter, start at:

http://en.wikipedia.org/wiki/Distributed_Interactive_Simulation
http://www.sisostds.org/


Wikipedia hasn't been being very helpful here regarding a lot of this (it doesn't seem to know about most of these terms).

well, it does know about "game engines" and RTS though.

Maybe check out http://www.mak.com/products/simulate/computer-generated-forces.html for an example of a CGF.

Cheers,

Miles

--
In theory, there is no difference between theory and practice.
In practice, there is.   .... Yogi Berra


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