On 4/4/2012 9:29 AM, Miles Fidelman wrote:
BGB wrote:
On 4/4/2012 6:35 AM, Miles Fidelman wrote:
BGB wrote:
still not heard the term CGF before though.
If you do military simulations, CGF (Computer Generated Forces) and
SAF (Semi-Automated Forces) are the equivalent terms of art to "game
engine." Sort of.
"military simulations" as in RTS (Real Time Strategy) or similar, or
something different?... (or, maybe even like realistic simulations
used by actual military, rather than for purposes of gaming?...).
Well, there are really two types of simulations in use in the military
(at least that I'm familiar with):
- very detailed engineering models of various sorts (ranging from
device simulations to simulations of say, a sea-skimming missile vs. a
gattling gun point-defense weapon). (think MATLAB and SIMULINK type
models)
don't know much all that much about MATLAB or SIMULINK, but do know
about things like FEM (Finite Element Method) and CFD (Computational
Fluid Dynamics) and similar.
(left out a bunch of stuff, mostly about FEM, CFD, and particle systems,
in games technology and wondering about how some of this stuff compares
with their analogues as used in an engineering context).
- game-like simulations (which I'm more familiar with): but these are
serious games, with lots of people and vehicles running around
practicing techniques, or experimenting with new weapons and tactics,
and so forth; or pilots training in team techniques by flying missions
in a networked simulator (and saving jet fuel); or decision makers
practicing in simulated command posts -- simulators take the form of
both person-in-the-loop (e.g., flight sim. with a real pilot) and
CGF/SAF (an enemy brigade is simulated, with information inserted into
the simulation network so enemy forces show up on radar screens,
heads-up displays, and so forth)
For more on the latter, start at:
http://en.wikipedia.org/wiki/Distributed_Interactive_Simulation
http://www.sisostds.org/
so, sort of like: this stuff is to gaming what IBM mainframes are to PCs?...
I had mostly heard about military people doing all of this stuff using
decommissioned vehicles and paintball and similar, but either way.
I guess game-like simulations are probably cheaper.
Wikipedia hasn't been being very helpful here regarding a lot of this
(it doesn't seem to know about most of these terms).
well, it does know about "game engines" and RTS though.
Maybe check out
http://www.mak.com/products/simulate/computer-generated-forces.html
for an example of a CGF.
looked briefly, yes, ok.
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