Hi,

Very interesting, but:

"[Digression on who, in addition to Cerf, should have won various computing
prizes...]"

I guess that's not the best editing job ever, I for one would like to hear
the digression, and if they edit it out mentioning it at all is a bit
irritating... It would be interesting to hear more details about that Bob
Barton class, too.

Cheers,
Jarosław Rzeszótko

2012/11/16 Eugen Leitl <[email protected]>

>
>
> http://www.drdobbs.com/architecture-and-design/interview-with-alan-kay/240003442#
>
> Interview with Alan Kay
>
> By Andrew Binstock, July 10, 2012
>
> The pioneer of object-orientation, co-designer of Smalltalk, and UI
> luminary
> opines on programming, browsers, objects, the illusion of patterns, and how
> Socrates could still make it to heaven.
>
> In June of this year, the Association of Computing Machinery (ACM)
> celebrated
> the centenary of Alan Turing's birth by holding a conference with
> presentations by more than 30 Turing Award winners. The conference was
> filled
> with unusual lectures and panels (videos are available here) both about
> Turing and present-day computing. During a break in the proceedings, I
> interviewed Alan Kay -- a Turing Award recipient known for many innovations
> and his articulated belief that the best way to predict the future is to
> invent it.
>
> [A side note: Re-creating Kay's answers to interview questions was
> particularly difficult. Rather than the linear explanation in response to
> an
> interview question, his answers were more of a cavalcade of topics,
> tangents,
> and tales threaded together, sometimes quite loosely -- always rich, and
> frequently punctuated by strong opinions. The text that follows attempts to
> create somewhat more linearity to the content. -- ALB]
>
> Childhood As A Prodigy
>
> Binstock: Let me start by asking you about a famous story. It states that
> you'd read more than 100 books by the time you went to first grade. This
> reading enabled you to realize that your teachers were frequently lying to
> you.
>
> Kay: Yes, that story came out in a commemorative essay I was asked to
> write.
>
> Binstock: So you're sitting there in first grade, and you're realizing that
> teachers are lying to you. Was that transformative? Did you all of a sudden
> view the whole world as populated by people who were dishonest?
>
> Kay: Unless you're completely, certifiably insane, or a special kind of
> narcissist, you regard yourself as normal. So I didn't really think that
> much
> of it. I was basically an introverted type, and I was already following my
> own nose, and it was too late. I was just stubborn when they made me go
> along.
>
> Binstock: So you called them on the lying.
>
> Kay: Yeah. But the thing that traumatized me occurred a couple years later,
> when I found an old copy of Life magazine that had the Margaret
> Bourke-White
> photos from Buchenwald. This was in the 1940s -- no TV, living on a farm.
> That's when I realized that adults were dangerous. Like, really dangerous.
> I
> forgot about those pictures for a few years, but I had nightmares. But I
> had
> forgotten where the images came from. Seven or eight years later, I started
> getting memories back in snatches, and I went back and found the magazine.
> That probably was the turning point that changed my entire attitude toward
> life. It was responsible for getting me interested in education. My
> interest
> in education is unglamorous. I don't have an enormous desire to help
> children, but I have an enormous desire to create better adults.  The
> European Invasion In Computer Science
>
> Kay: You should talk to William Newman, since he's here. He was part of the
> British brain-drain. There was also Christopher Strachey, whom I consider
> one
> of the top 10 computer scientists of all time. The British appreciate him.
> They also had Peter Landin. They had memory management and they had
> timesharing before we did. Then there was a crisis in the early 1960s. And
> suddenly the young Brits were coming to the United States.
>
> William was one of the guys who literally wrote the book on computer
> graphics: Principles of Interactive Computer Graphics with Robert Sproull.
> William came to Harvard and was Ivan Sutherland's graduate student -- got
> his
> Ph.D. in 1965 or 1966. William followed Ivan out to Utah; then when Xerox
> PARC was set up, William came to PARC.
>
> A similar thing happened, but I think for different reasons, in France. So
> one of the things we benefited from is that we got these incredibly
> well-prepared Brits and French guys reacting to the kind of devil-may-care
> attitude, and funding like nobody had ever seen before. These guys were
> huge
> contributors. For example, the first outline fonts were done by Patrick
> Baudelaire at PARC, who got his Ph.D. at Utah. The shading on 3D is named
> Gouraud shading after Henri Gouraud, who was also at Utah -- also under
> Ivan,
> when Ivan was there.
>
>     The Internet was done so well that most people think of it as a natural
> resource like the Pacific Ocean, rather than something that was man-made.
> When was the last time a technology with a scale like that was so
> error-free?
> The Web, in comparison, is a joke. The Web was done by amateurs.
>
> Computing as Pop Culture
>
> Binstock: You seem fastidious about always giving people credit for their
> work.
>
> Kay: Well, I'm an old-fashioned guy. And I also happen to believe in
> history.
> The lack of interest, the disdain for history is what makes computing
> not-quite-a-field.
>
> Binstock: You once referred to computing as pop culture.
>
> Kay: It is. Complete pop culture. I'm not against pop culture. Developed
> music, for instance, needs a pop culture. There's a tendency to
> over-develop.
> Brahms and Dvorak needed gypsy music badly by the end of the 19th century.
> The big problem with our culture is that it's being dominated, because the
> electronic media we have is so much better suited for transmitting
> pop-culture content than it is for high-culture content. I consider jazz to
> be a developed part of high culture. Anything that's been worked on and
> developed and you [can] go to the next couple levels.
>
> Binstock: One thing about jazz aficionados is that they take deep pleasure
> in
> knowing the history of jazz.
>
> Kay: Yes! Classical music is like that, too. But pop culture holds a
> disdain
> for history. Pop culture is all about identity and feeling like you're
> participating. It has nothing to do with cooperation, the past or the
> future
> -- it's living in the present. I think the same is true of most people who
> write code for money. They have no idea where [their culture came from] --
> and
> the Internet was done so well that most people think of it as a natural
> resource like the Pacific Ocean, rather than something that was man-made.
> When was the last time a technology with a scale like that was so
> error-free?
> The Web, in comparison, is a joke. The Web was done by amateurs.
>
> The Browser -- A Lament
>
> Binstock: Still, you can't argue with the Web's success.
>
> Kay: I think you can.
>
> Binstock: Well, look at Wikipedia -- it's a tremendous collaboration.
>
> Kay: It is, but go to the article on Logo, can you write and execute Logo
> programs? Are there examples? No. The Wikipedia people didn't even imagine
> that, in spite of the fact that they're on a computer. That's why I never
> use
> PowerPoint. PowerPoint is just simulated acetate overhead slides, and to
> me,
> that is a kind of a moral crime. That's why I always do, not just dynamic
> stuff when I give a talk, but I do stuff that I'm interacting with
> on-the-fly. Because that is what the computer is for. People who don't do
> that either don't understand that or don't respect it.
>
> The marketing people are not there to teach people, so probably one of the
> most disastrous interactions with computing was the fact that you could
> make
> money selling simulations of old, familiar media, and these apps just
> swamped
> most of the ideas of Doug Engelbart, for example. The Web browser, for
> many,
> many years, and still, even though it's running on a computer that can do
> X,
> Y, and Z, it's now up to about X and 1/2 of Y.
>
> Binstock: How do you mean?
>
> Kay: Go to a blog, go to any Wiki, and find one that's WYSIWYG like
> Microsoft
> Word is. Word was done in 1974. HyperCard was 1989. Find me Web pages that
> are even as good as HyperCard. The Web was done after that, but it was done
> by people who had no imagination. They were just trying to satisfy an
> immediate need. There's nothing wrong with that, except that when you have
> something like the Industrial Revolution squared, you wind up setting de
> facto standards -- in this case, really bad de facto standards. Because what
> you definitely don't want in a Web browser is any features.
>
>     PowerPoint is just simulated acetate overhead slides, and to me, that
> is
> a kind of a moral crime.
>
> Binstock: "Any features?"
>
> Kay: Yeah. You want to get those from the objects. You want it to be a
> mini-operating system, and the people who did the browser mistook it as an
> application. They flunked Operating Systems 101.
>
> Binstock: How so?
>
> Kay: I mean, look at it: The job of an operating system is to run arbitrary
> code safely. It's not there to tell you what kind of code you can run. Most
> operating systems have way too many features. The nice thing about UNIX
> when
> it was first done is not just that there were only 20 system commands, but
> the kernel was only about 1,000 lines of code. This is true of Linux also.
>
> Binstock: Yes.
>
> Kay: One of the ways of looking at it is the reason that WYSIWYG is slowly
> showing up in the browser is that it's a better way of interacting with the
> computer than the way they first did it. So of course they're going to
> reinvent it. I like to say that in the old days, if you reinvented the
> wheel,
> you would get your wrist slapped for not reading. But nowadays people are
> reinventing the flat tire. I'd personally be happy if they reinvented the
> wheel, because at least we'd be moving forward. If they reinvented what
> Engelbart, did we'd be way ahead of where we are now.
>
> Objects
>
> Kay: The flaw there is probably the fact that C is early-bound. Because
> it's
> not late-bound, because it's not a dynamic system, pretty much the only way
> you can link in features is to link them in ahead of time. Remember when we
> had to boot the computer? There's no need for that. There's never been any
> need for it. Because they did it that way, you wind up with megabytes of
> features that are essentially bundled together whether you want them or
> not.
> And now a thousand system calls, where what you really want is objects that
> are migrating around the net, and when you need a resource, it comes to
> you --
> no operating system. We didn't use an operating system at PARC. We didn't
> have applications either.
>
> Binstock: So it was just an object loader?
>
> Kay: An object exchanger, really. The user interface's job was to ask
> objects
> to show themselves and to composite those views with other ones.
>
> Binstock: You really radicalized the idea of objects by making everything
> in
> the system an object.
>
> Kay: No, I didn't. I mean, I made up the term "objects." Since we did
> objects
> first, there weren't any objects to radicalize. We started off with that
> view
> of objects, which is exactly the same as the view we had of what the
> Internet
> had to be, except in software. What happened was retrograde. When C++ came
> out, they tried to cater to C programmers, and they made a system that was
> neither fish nor fowl. And that's true of most of the things that are
> called
> object-oriented systems today. None of them are object-oriented systems
> according to my definition. Objects were a radical idea, then they got
> retrograded.
>
> Binstock: How do you view the Actor model?
>
> Kay: The first Smalltalk was presented at MIT, and Carl Hewitt and his
> folks,
> a few months later, wrote the first Actor paper. The difference between the
> two systems is that the Actor model retained more of what I thought were
> the
> good features of the object idea, whereas at PARC, we used Smalltalk to
> invent personal computing. It was actually a practical programming language
> as well as being interesting theoretically. I don't think there were too
> many
> practical systems done in Actors back then.
>
> Binstock: Are you still programming?
>
> Kay: I was never a great programmer. That's what got me into making more
> powerful programming languages. I do two kinds of programming. I do what
> you
> could call metaprogramming, and programming as children from the age of 9
> to
> 13 or 14 would do. I spend a lot of time thinking about what children at
> those developmental levels can actually be powerful at, and what's the
> tradeoff between...Education is a double-edged sword. You have to start where
> people are, but if you stay there, you're not educating.
>
>     Extracting patterns from today's programming practices ennobles them
> in a
> way they don't deserve
>
> The most disastrous thing about programming -- to pick one of the 10 most
> disastrous things about programming -- there's a very popular movement based
> on pattern languages. When Christopher Alexander first did that in
> architecture, he was looking at 2,000 years of ways that humans have made
> themselves comfortable. So there was actually something to it, because he
> was
> dealing with a genome that hasn't changed that much. I think he got a few
> hundred valuable patterns out of it. But the bug in trying to do that in
> computing is the assumption that we know anything at all about programming.
> So extracting patterns from today's programming practices ennobles them in
> a
> way they don't deserve. It actually gives them more cachet.
>
> The best teacher I had in graduate school spent the whole semester
> destroying
> any beliefs we had about computing. He was a real iconoclast. He happened
> to
> be a genius, so we took it. At the end of the course, we were free because
> we
> didn't believe in anything. We had to learn everything, but then he
> destroyed
> it. He wanted us to understand what had been done, but he didn't want us to
> believe in it.
>
> Binstock: Who was that?
>
> Kay: That was Bob Barton, who was the designer of the Burroughs B5000. He's
> at the top of my list of people who should have received a Turing Award but
> didn't. The award is given by the Association for Computing Machinery
> (ACM),
> so that is ridiculous, but it represents the academic bias and software
> bias
> that the ACM has developed. It wasn't always that way. Barton was probably
> the number-one person who was alive who deserved it. He died last year, so
> it's not going to happen unless they go to posthumous awards.
>
>     It's like the problem Christian religions have with how to get Socrates
> into heaven, right? You can't go to heaven unless you're baptized. If
> anyone
> deserves to go to heaven, it's Socrates, so this is a huge problem.
>
> Binstock: I don't think they do that.
>
> Kay: They should. It's like the problem Christian religions have with how
> to
> get Socrates into heaven, right? You can't go to heaven unless you're
> baptized. If anyone deserves to go to heaven, it's Socrates, so this is a
> huge problem. But only the Mormons have solved this -- and they did it. They
> proxy-baptized Socrates.
>
> Binstock: I didn't realize that. One can only imagine how thankful Socrates
> must be.
>
> Kay: I thought it was pretty clever. It solves a thorny problem that the
> other churches haven't touched in 2,000 years.  Group Work
>
> Kay: Have you interviewed Vint Cerf?
>
> Binstock: No.
>
> Kay: He's a very special guy. Not just for brains. He's one of the better
> organizers of people. If you had to point to one person, given that the
> Internet was a community effort, the one who made that community work was
> Vint. And he also was the co-guy on TCP/IP. I love him. I've known him for
> years. He runs a pretty tough, pretty organized meeting, but he does it so
> well that everyone likes it.
>
> [Digression on who, in addition to Cerf, should have won various computing
> prizes...]
>
> The prizes aren't a thing that Dr. Dobb's worries about, because prizes are
> mostly for individuals, not for teams that are trying to do serious
> engineering projects. The dynamics are very different. A lot of people go
> into computing just because they are uncomfortable with other people. So it
> is no mean task to put together five different kinds of Asperger's syndrome
> and get them to cooperate. American business is completely fucked up
> because
> it is all about competition. Our world was built for the good from
> cooperation. That is what they should be teaching.
>
> Binstock: That's one of the few redeeming things about athletics.
>
> Kay: Absolutely! No question. Team sports. It's the closest analogy.
> Everyone
> has to play the game, but some people are better at certain aspects.
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