Is there a computer language (yes I realize games do this) that work like
human languages?  With features like misdirection, misinterpretation,
volume, persuasion?  Can we come up with a social language for computers?
No, I'm not talking lojban, I'm talking something something semantically
and/or syntactically ambiguous.  Maybe lingodroids is close.  More work in
this area would be interesting.
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