John Carlson wrote:

Is there a computer language (yes I realize games do this) that work like human languages? With features like misdirection, misinterpretation, volume, persuasion? Can we come up with a social language for computers? No, I'm not talking lojban, I'm talking something something semantically and/or syntactically ambiguous. Maybe lingodroids is close. More work in this area would be interesting.


Well PPL (Paranoid Programming Language) might come close. http://zzo38computer.org/backup/paranoid-programming-language.html :-)

--
In theory, there is no difference between theory and practice.
In practice, there is.   .... Yogi Berra

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