John Carlson wrote:
Is there a computer language (yes I realize games do this) that work like human languages? With features like misdirection, misinterpretation, volume, persuasion? Can we come up with a social language for computers? No, I'm not talking lojban, I'm talking something something semantically and/or syntactically ambiguous. Maybe lingodroids is close. More work in this area would be interesting.
Well PPL (Paranoid Programming Language) might come close. http://zzo38computer.org/backup/paranoid-programming-language.html :-)
-- In theory, there is no difference between theory and practice. In practice, there is. .... Yogi Berra _______________________________________________ fonc mailing list [email protected] http://vpri.org/mailman/listinfo/fonc
