There is more to the DIS (Distributed *Interactive* Simulation) than I originally thought. I found this in the X3D standard: http://www.web3d.org/files/specifications/19775-1/V3.3/Part01/components/dis.html if one can set up isNetworkWriter, it would seem like anything on the network would be writable by that node.
I understand the attraction for using encryption on streams of data for efficiency reasons. Can one compare E vats http://erights.org/ to DIS? Sorry if I keep bothering people. Sometimes the best way for me to learn is start a conversation. John On Wed, Feb 13, 2013 at 11:18 PM, John Carlson <yottz...@gmail.com> wrote: > Ah, I thought DIS only sent id, position, orientation, velocity and > acceleration. Do objects own their properties, or can anyone on the > network provide them? > > I've heard of people mixing X3D with DIS. I thought that X3D provided all > the modelling and visualization, and DIS provided the above. X3D is a > textual language. When asked about security on the X3D-public list, the > suggestion was to use session ids....yeah, right, one key for the whole > browser. > > > On Wed, Feb 13, 2013 at 8:58 PM, Miles Fidelman < > mfidel...@meetinghouse.net> wrote: > >> John Carlson wrote: >> >>> >>> Miles wrote: >>> > There's a pretty good argument to be made that what "works" are >>> powerful building blocks that can be combined in lots of different ways; >>> >>> So the next big thing will be some version of minecraft? Or perhaps the >>> older toontalk? Agentcubes? What is the right 3D metaphor? Does anyone >>> have a comfortable metaphor? It would seem like if there was an open, >>> federated MMO system that supported object lifecycles, we would have >>> something. Do we have an "object web" yet, or are we stuck with text >>> forever, with all the nasty security vunerabilities involved? Yes I agree >>> that we lost something when we moved to the web. Perhaps we need to step >>> away from the document model purely for security reasons. >>> >>> >> DIS (Distributed Internet Simulation) or HLA (High Level Architecture) - >> both are distributed, real-time object protocols for managing very complex >> virtual worlds (specifically, military simulations and wargames). >> >> >> >> -- >> In theory, there is no difference between theory and practice. >> In practice, there is. .... Yogi Berra >> >> ______________________________**_________________ >> fonc mailing list >> fonc@vpri.org >> http://vpri.org/mailman/**listinfo/fonc<http://vpri.org/mailman/listinfo/fonc> >> > >
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