We have design guidelines.  We have look and feel.  The cell phone seems to
narrow down what is possible, pushing developers towards common metaphors.
There are app creation wizards for smartphones now.  I think there may be a
turning point where people may start using wizards to create more apps. I
sort of view a wizard as a front end for a POL.  If the app is constructed
from well known components it would seem easier to validate.  Reducing the
kloc as Alan suggests may also make it easier.
On Feb 15, 2013 2:04 PM, "shaun gilchrist" <shaunxc...@gmail.com> wrote:

> It seems this is not possible without a fitness function. A declarative
> approach to defining the "what" of your program would probably go some way
> towards making the validation of the "how" possible. BDD (behavior driven
> development) is the closest approach I have found to this - however the
> silver bullet of automatic validation from your declared behaviors is far
> from having been found.
>
>
> On Fri, Feb 15, 2013 at 12:33 PM, John Carlson <yottz...@gmail.com> wrote:
>
>> I guess what I am asking for is a critic service.  For both POLs and uses
>> of POLs.  Can POLs be designed such that uses of POLs ensure good design?
>> Good architecture?  I am way beyond my technical knowledge here.
>>  On Feb 15, 2013 1:19 PM, "John Carlson" <yottz...@gmail.com> wrote:
>>
>>> I know of a few sites/tools which critcise your wesite...is there one
>>> for css?
>>> On Feb 15, 2013 1:02 PM, "John Carlson" <yottz...@gmail.com> wrote:
>>>
>>>> Sorry we got into a big discussion about the web.  I really want to
>>>> discuss POLs for rules, css being one of them.  And in particular, once we
>>>> have a good POL, how to test it, and author with it--how to create a great
>>>> POL program?
>>>> >
>>>> > But what about probablistic rules?  Can we design an ultimate website
>>>> w/o a designer?  Can we use statistics to create a great solitaire
>>>> player--i have a pretty good stochastic solitaire player for one version of
>>>> solitaire...how about others?  How does one create a great set of rules?
>>>> One can create great rule POLs, but where are the authors?  Something like
>>>> cameron browne's thesis seems great for grid games.  He is quite prolific.
>>>> Can we apply the same logic to card games? Web sites?  We have "The Nature
>>>> of Order" by c. Alexander.  Are there nile designers or fuzz
>>>> testers/genetic algorithms for nile?
>>>> > Is fuzz testing a by product of nile design...should it be?
>>>> >
>>>> > If you want to check out the state of the art for dungeons and
>>>> dragons POLs check out fantasy grounds...xml hell.  We can do better.
>>>>
>>>
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>
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