Neat! I love how the IDE looks like a spellbook. There is also an associated paper, On the Nature of Fires and How to Spark Them When You’re Not There [1].
[1] http://db.grinnell.edu/sigcse/sigcse2013/Program/viewAcceptedProposal.pdf?sessionType=paper&sessionNumber=252 I've occasionally contemplated developing such a game: program the behavior of your team of goblins (who may have different strengths, capabilities, and some behavioral habits/quirks) to get through a series of puzzles, with players building/managing a library as they go. My interest in PLs was sparked from MOOs (in particular, the question of how to decentralize them). Today, I'm more interested in approaches that can be generalized beyond gaming. But I might get back to game development one day. CodeHero is another game that combines coding with gameplay, but it seems to a much less integrated degree than CodeSpells [2][3]. [2] http://primerlabs.com/codehero0 [3] http://www.howtogeek.com/106431/codehero-teaches-programming-via-first-person-shooter-game/ Regards, Dave On Fri, Apr 12, 2013 at 9:30 AM, John Carlson <[email protected]> wrote: > http://www.jacobsschool.ucsd.edu/news/news_releases/release.sfe?id=1347 > > _______________________________________________ > fonc mailing list > [email protected] > http://vpri.org/mailman/listinfo/fonc > >
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