On 2013-04-12 11:11AM, David Barbour wrote:
>I've occasionally contemplated developing such a game: program the behavior
>of your team of goblins (who may have different strengths, capabilities,
>and some behavioral habits/quirks) to get through a series of puzzles, with
>players building/managing a library as they go.

Forth Warrior? :)

https://github.com/JohnEarnest/Mako/tree/master/games/Warrior2

--Josh
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