Olivier Imbert wrote:
This means I cannot include the same svg twice with 2 different dimensions ?
Is it a specification issue or an implementation issue ?
There is no proper specification on how SVG should be handled.
The SVG spec has a lot on how the SVG renderer and the container
negotiate windows and workspaces, but it still boils down to
"whatever the implementer chooses to do".
There are possiblities to scale SVG, but I don't have a recipe
at hand. All the SVG window/viewport stuff is black magic to
me, and the only way I could it reliable make work for me in
FOP is to use the same witdh/height in length units on the
svg:svg as on the fo:external-graphics.
J.Pietschmann
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