Hi Jeremias,

I was working with Bitmap processing and the FOP version 0.94 doesn't support 
16 bit bitmaps. Then You said the newer version FOP Trunk ( 0.95) will 
definetly work for 16 bits and it'll be available by the end of February/March 
this year.

Is it available now? If so can I get code for 16 bit support?

Thanx in advance
Regard
Harshini



-----Original Message-----
From: Jeremias Maerki [mailto:[EMAIL PROTECTED]
Sent: Wednesday, February 13, 2008 3:08 PM
To: [email protected]
Subject: Re: Bitmap support in BmpImage.java class ?

I know 16 bit works with FOP Trunk (and 0.95 when it is available). I don't 
know about 32 bit because I don't have a bitmap editor that can save 32-bit BMP 
images. If you can send me such a 32bit BMP I'll gladly test it with FOP Trunk.

0.94 still has the old image loading package. However, it could be that it 
supports 16 bit images. I haven't checked but if it does you may be able to get 
an idea how to decode 16bit images directly. FOP Trunk contains a completely 
new image loading framework which mostly uses ImageIO to load images so I don't 
really care about the individual formats anymore but delegate that to the 
codecs. This is similar to using JAI. But trust me, you don't want to backport 
the new image loading framework back into 0.20.5. That's far more work than 
hacking JAI into 0.20.5 to load all sorts of BMP images.

So why don't you go with the JAI suggestion? I have no easier solution for you.

On 13.02.2008 10:04:57 Harshini Madurapperuma wrote:
> Hi Jeremias,
>
> Thanks for your valid suggestions. Does 0.95 supports for 16 and 32
> bit images? What about the previous versions before 0.95? If you have
> a higher version can I get the algorithm or the code?
>
> Thanks
> Harshini.
>
> -----Original Message-----
> From: Jeremias Maerki [mailto:[EMAIL PROTECTED]
> Sent: Wednesday, February 13, 2008 12:36 PM
> To: [email protected]
> Subject: Re: Bitmap support in BmpImage.java class ?
>
> Sure, you can. Either you replace BmpImage with the JAI implementation as 
> discussed earlier or you change BmpImage. In the latter case, you have to 
> convert the 16 and 32 bit image data to 24 bit RGB. Otherwise, the renderers 
> will not process the image data correctly (FOP Trunk is much more flexible 
> here). For this you need to know a few things about the BMP format. Start 
> here to get more information:
> http://en.wikipedia.org/wiki/BMP_file_format
>
> I think it's probably easiest if you use ImageIO or JAI to load BMP
> images and convert them to the required 24bit pixel stream using the
> BufferedImage.getRGB() method as done in JAIImage. But if I were you I'd try 
> to upgrade FOP at least as soon as 0.95 is available next month.
>
> On 13.02.2008 05:11:01 Harshini Madurapperuma wrote:
> >  Hi all;
> >
> > I have the fop version 0.20.5, and I have to work with bitmap images.
> > In BmpImage.java class the code supports only for 1,4,8 and 24 bit
> > sizes, otherwise it throws an exception. Can't I modify this to
> > support for 16 and 32 bits also with out changing the fop version.
> > Your suggestions would be greatly appreciated.
> >
> > if (this.m_bitsPerPixel == 1)
> >             bytes = (this.m_width + 7) / 8;
> >         else if (this.m_bitsPerPixel == 24)
> >             bytes = this.m_width * 3;
> >         else if (this.m_bitsPerPixel == 4 || this.m_bitsPerPixel == 8)
> >             bytes = this.m_width / (8 / this.m_bitsPerPixel);
> >         else
> >             throw new FopImageException("Image (" + this.m_href.toString()
> >                                         + ") has " + this.m_bitsPerPixel
> >                                         + " which is not a supported
> > BMP format...");
> >
> > Regards,
> > Harshini.
>
>
>
> Jeremias Maerki
>
>
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Jeremias Maerki


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