On Thursday 06 September 2012 17:07:37 Rob Sargent wrote: > On 09/06/2012 06:04 AM, Samuel Penn wrote: > > On Tue, 04 Sep 2012 09:46:23 -0600, Rob Sargent > > > > <rsarg...@xmission.com> wrote: > >> I have long suspected that what we're asking FOP to do is somewhat > >> > >> "out there". Man would I love a review of my xsl/fo > >> transformation. 2700+ lines of xsl can't be a good thing! > > > > That doesn't seem that bad. My own XSLT for FOP is pushing 7000 lines. > > > > :-) > > That's just wrong! :) What on earth are you doing?
Documenting rules for a (pen and paper) roleplaying game. Most of it is handling the maths and rules for displaying inline character sheets, or building lists of skills, spells or equipment which do a lot of referencing to each other and semi-complex mangling according to game rules. I started off using Docbook, then decided it was too complex in areas I wasn't interested in, and wasn't suited to handling the things I was interested in. The code is here: http://yagsbook.svn.sourceforge.net/viewvc/yagsbook/trunk/xml/xslt/pdf/ The project is over 10 years old, so there's probably a lot of cruft in there which doesn't help matters. The general layout of the documents themselves isn't particulary exciting. There's a lot I'd like to be able to do, especially around image and table layout (auto-placement of images, and stretching them across two text columns etc), which doesn't yet seem to be possible in FOP. There's an example document here: http://yags.glendale.org.uk/download/yags-character.pdf Which is built from the source XML files here: http://yagsbook.svn.sourceforge.net/viewvc/yagsbook/trunk/sources/yags/ -- Be seeing you, Games: http://www.glendale.org.uk/ Sam. Posts: http://www.google.com/profiles/samuel.penn --------------------------------------------------------------------- To unsubscribe, e-mail: fop-users-unsubscr...@xmlgraphics.apache.org For additional commands, e-mail: fop-users-h...@xmlgraphics.apache.org