On Sun, Jul 25, 2010 at 1:25 PM, Zed A. Shaw <zeds...@zedshaw.com> wrote:

> On Sun, Jul 25, 2010 at 07:39:28PM +0800, Michael Richter wrote:
> > Looking more into the skinning issue, it looks to me like the file
> skins.c
> > contains a bunch of stuff that could be generated trivially from a script
> of
> > some sort.  Is there any interest in me making the skinning system more
> > flexible so it's easier to add a new skin by basically just checking in
> > three files under a new directory?  The idea would be something like
> this:
>
> I think that'd work at first, but just to be clear, this means that you
> can only change the look of a fossil site by recompiling the binary
> right?  A more useful solution would one that doesn't require a
> recompile.
>

You can always customize a skin, just as you do now.  I think the idea is
that there are more built-in prepackaged skins that you can use as starting
points or templates.  Only the built-ins are compiled in.

Use the "fossil configuration export skin" command to export a file
containing a skin for export to others.  Or "fossil configuration import" to
start using a skin previously exported by somebody else.


>
>
> --
> Zed A. Shaw
> http://zedshaw.com/
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>



-- 
---------------------
D. Richard Hipp
d...@sqlite.org
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