On Sat, 26 Feb 2011 20:53:11 -0800 (PST)
Timothy Brown <[email protected]> wrote:
> For your consideration,
>
> How hard would it be to build Fossil for Android? For that matter how hard
> would it be to get Fossil built for iOS?
Since both are Unix variants, it shouldn't be to bad. The makemake
script already has two compilers wired in - one for building the build
tools, and one for building the cross-compiled binary. That doesn't set
TCC in the Makefile, but that's an easy fix.
For android, it took about three hours to get it to compile starting
from scratch (literally - I had to locate and download the appropriate
development kits). The hard part was figuring out the correct thing
to set LDFLAGS in the Makefile to for the cross-compilation
environment to get a complete link. Doesn't appear to be working very
well - but I'm not an android developer, so that's not really
surprising.
iOS is probably easier - if you're happy using the jailbroken dev
tools. Using Apple's tools may be a bit harder.
<mike
--
Mike Meyer <[email protected]> http://www.mired.org/consulting.html
Independent Software developer/SCM consultant, email for more information.
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