On Thu, Oct 6, 2011 at 1:56 PM, Gilles <gilles.gana...@free.fr> wrote:

> I tried WinFossil, but had issues with it.
>

It's not WinFossil's fault - because fossil has no well-defined standards
for output format, it is a futile exercise to create a UI around it. One of
the niches the JSON API hopes to fill is as a communication channel for
front-ends like that one.


> Any timetable for your product?
>

The "most important" functionality is working already (see the doc link). i
unfortunately can't give a timetable - i hack on it as the
time/energy/desire allow for. If you're well-versed in C, i'd be happy to
have another developer or 3 working on these bits :).

There are some (a small few) features which we can't provide over JSON
without some major workarounds and/or caveats. Namely binary data (which
JSON cannot natively support), which means committing binary files this way
will not be implemented, at least initially, and will have some significant
limitations if it is ever implemented (e.g. the RAM cost of committing
base64-encoded binary content in JSON form would be roughly 2-3x the
original content size, so it would likely fail miserably for those people
who think that having files >500MB in their repo is somehow a good idea).

Live demo: http://fossil.wanderinghorse.net/repos/fossil-sgb/json/

The various buttons on that page give a good summary of what works right now
(but note that the public demo user does not have full access, so some
commands will tell you "access denied").

-- 
----- stephan beal
http://wanderinghorse.net/home/stephan/
_______________________________________________
fossil-users mailing list
fossil-users@lists.fossil-scm.org
http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users

Reply via email to