Sounds like a winning suggestion. Having issues with it though.

specifying \developer\jer results in:
c:\fossil\fossil.exe: couldn't create directory \developer\jer as required
by empty-dirs setting

specifying /developer/jer results in:
c:\fossil\fossil.exe: couldn't create directory /developer/jer as required
by empty-dirs setting

specifying developer/jer results in:
c:\fossil\fossil.exe: couldn't create directory developer/jer as required
by empty-dirs setting

Any ideas?

On Tue, Mar 20, 2012 at 8:51 AM, Benoit Mortgat <mort...@gmail.com> wrote:

> On Tue, Mar 20, 2012 at 16:28, Jeremy Anderson <jere...@gmail.com> wrote:
> > I know Fossil is a file versioning system, but when first establishing a
> > repository for a working group, it is useful to create a straw-man folder
> > structure to guide growth. But, one can't (by default?) commit an empty
> > folder to a fossil repository, as there's nothing to 'version'.
> >
> > For example, when developing games with UDK, they recommend a folder
> > structure like this:
> >
> > ├───official_game_assets
> > │   ├───alpha
> > │   ├───beta
> > │   │   ├───Binaries
>
> You can use the versionable setting “empty-dirs”. Create a file named
> .fossil-settings/empty-dirs in your checkout, and fill it with:
>
> /official_game_assets/alpha
> /official_game_assets/beta/Binaries
> ...
>
> Add that file to the fossil repository, this will maintain a versionable
> list of empty directories.
>
>
> --
> Benoit Mortgat
> _______________________________________________
> fossil-users mailing list
> fossil-users@lists.fossil-scm.org
> http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users
>
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