Heh, we DID use to have a separate network, where we could pretty much do
what we wanted, with a linux server, but it was disbanded a while ago. To
save money or somesuch nonsense.

And unfortunately not all devs sit in the same building. Anyway, I'll just
upload a repo, probably most people will just read it, and when changes are
to be made, it'll be on me to manage merging anyway. This really isn't a
software company :/

On 18 November 2015 at 02:05, Ron W <ronw.m...@gmail.com> wrote:

> On Tue, Nov 17, 2015 at 6:06 PM, Dömötör Gulyás <dognot...@gmail.com>
> wrote:
>
>> Unfortunately the corporate network in this case is rather conservative,
>> and I can't have a server running, plus I can't even connect my main dev
>> laptop to the corp network... rather silly, the whole thing is.
>>
> ...
>
>>
>> So all in all fossil is great for doing field work and keeping track of
>> tickets etc offline, but I don't have a decent way of syncing. Of course,
>> each dev could upload their fossils to the windows share, and pull from
>> each other to a local repo, but that quite sounds like a bad n-way merge
>> waiting to happen.
>>
>
> If every dev has a separate dev laptop, you could sync to each other using
> a cross-over ethernet cable (if your laptops don't have ethernet ports, you
> can get USB ethernet adapters). That would save having to copy between your
> dev and "office" PCs to share your work.
>
> Since your dev laptops are not connected to the company LAN, running the
> Fossil server would not touch the company network.
>
> Once company I used to work for, software dev PCs were connected to an
> isolated LAN. IT provided basic support of the LAN itself, but we were
> responsible for PCs connected to it. If we messed up a PC, the most they
> would do is re-installed Windows. If there was a hardware failure, IT would
> repair or replace it. The tools and other software we used on the dev PCs
> were our responsibility. Moving documents and product software in/out of
> the dev LAN required "sneaker net", but at least we had network
> connectivity between our dev PCs.
>
>
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>
>
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