On Sun, Mar 12, 2017 at 5:21 PM, Clifford Yapp <[email protected]> wrote:
> I know the libfossil project has been on hold, but I was curious if > anyone can offer some insights on a) what work is still "left to do" > on libfossil to make it a ready-to-use product, and b) whether there > is a lot of work to do to update it based on the new 2.x releases? > Good evening, i'm the libfossil maintainer. Protruded discs in my back have partially disabled my left hand, leaving me unable to type much, and i've been on medical leave for a total of a year because of it (some list members may remember me saying it was an inflamed elbow nerve, but it turns out that was a misdiagnosis). :/ As long as i'm on medical leave, i can't contribute to coding projects without risking huge trouble with my insurerer and/or employer :(. For the foreseeable future, unless someone else wants to take over development, libfossil is frozen at the state it was just over 2 years ago (when this back problem started). If/when i can/will finally get back into hobby-time programming is still an open question :/. Officially there's "no comment" on v2 additions - i simply can't say what that would entail at this point (except to say that it's not a trivial change). Hackers interested in investing in libfossil should feel free to contact me! libfossil repo: http://fossil.wanderinghorse.net/r/libfossil -- ----- stephan beal http://wanderinghorse.net/home/stephan/ "Freedom is sloppy. But since tyranny's the only guaranteed byproduct of those who insist on a perfect world, freedom will have to do." -- Bigby Wolf
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