I have not experienced any problems like that myself, but when searching for online documentation for recursive unversioned insertion of files, id est I wanted to use the
fossil unversioned add recursively without it telling me that paths with "./" like fossil unversioned add ./foo/bar_01 fossil unversioned add ./foo/bar_02 are, I quote: "not an acceptable filename" ---You-may-skip-reading-this-citation--but-here-it--starts--- ts2@linux-f26r:~/Projektid/progremise_infrastruktuur/andmevahetustarkvara/rakendusvõrgud/si lktorrent/publitseerimishoidla/sandbox_of_the_Fossil_repository/wiki_references/2017/software/simulators/ns3_Discrete-event_Network_Simulator/doc$ fossil unversioned add ./2017_06_13_wget_copy_of_https_www_nsnam.org_documentation/bonnet/www.nsnam.org/docs/release/3.26/doxygen/structns3_1_1_ul_grant__s.html ''./2017_06_13_wget_copy_of_https_www_nsnam.org_documentation/bonnet/www.nsnam.org/docs/release/3.26/doxygen/structns3_1_1_ul_grant__s.html'' is not an acceptable filename ts2@linux-f26r:~/Projektid/progremise_infrastruktuur/andmevahetustarkvara/rakendusvõrgud/si lktorrent/publitseerimishoidla/sandbox_of_the_Fossil_repository/wiki_references/2017/software/simulators/ns3_Discrete-event_Network_Simulator/doc$ ls -l ./2017_06_13_wget_copy_of_https_www_nsnam.org_documentation/bonnet/www.nsnam.org/docs/release/3.26/doxygen/structns3_1_1_ul_grant__s.html -rwxr-xr-x 1 ts2 users 17646 Apr 5 21:25 ./2017_06_13_wget_copy_of_https_www_nsnam.org_documentation/bonnet/www.nsnam.org/docs/release/3.26/doxygen/structns3_1_1_ul_grant__s.html ts2@linux-f26r:~/Projektid/progremise_infrastruktuur/andmevahetustarkvara/rakendusvõrgud/si lktorrent/publitseerimishoidla/sandbox_of_the_Fossil_repository/wiki_references/2017/software/simulators/ns3_Discrete-event_Network_Simulator/doc$ ---the-end-of-the-semi-irrelevant-citation---- I found one very old, year 2014 blog post, where a person, who supposedly works on game development, had problems with data imports that consisted of a lot of small files. A citation from the 2014 blog post at https://www.omiyagames.com/blog/2014/02/15/farewell-fossil-version-control/ (archival copy: https://archive.is/uBr3s ) --citation--start---- I use Unity, and I import a lot of things from the Unity Asset Store. Importing things from the asset store sadly proved to be a gigantic problem for Fossil. See, Fossil is not only terrible at dealing with large files (like most distributed revision controls are), but also terrible at dealing with very large commits. --citation--end------ I do not exactly know, what he means by "importing from the asset store", but I do know that games have data items like images/sprites, 3D_models and 3D model analogues of "animated Gif files"(3D sprites), sounds, game levels, etc. and those can be pretty huge. I think that it might be pretty fun to know, whether the Fossil can hold up to the demands of applied statisticians or, the way they tend to call themselves nowadays, "data scientists". Those loads from the various IoT swarms might be a huge set of relatively small files, yet, to re-analyze the data for verifying results the data used for scientific papers should be versioned, so that independent parties can check the calculations. Fossil would be PERFECT for encapsulating both, the scientific paper, the exact copies and versions of tools used for the scientific paper, the tech notes and/or research log, as the wiki is also versioned, and the exact data set that was used for making the presented conclusions. The reason, why I write the current letter is that IF the insertion of large amounts of very small files is still an issue, then there would be an opportunity to fix it before anybody reports the issue. Thank You :-) _______________________________________________ fossil-users mailing list fossil-users@lists.fossil-scm.org http://lists.fossil-scm.org:8080/cgi-bin/mailman/listinfo/fossil-users