> Op Sat, 12 May 2007, schreef Marco van de Voort: > > P.s. I also don't get the "64-bit" gaming speed remark. What does a game do > > with 64-bit? Load 4 GB of textures on startup? > > Games will be among the first end user applications that really need > > 4GB. Commercial games currently released sometimes need 2 GB, it is a > matter of time until it increases beyond 3GB, which is the limit for > 32-bit systems. > > However, here the point is more moot than anywhere else, who cares about a > few mb of exe for a game that requires gigabytes of memory and is often > shipped on a 9GB dvd?! :) > > And needless, to say, FPC is very well prepared for 64-bit.
One of the things I sometimes wonder about too is how far optimizations are, most notably on non-x86 (and that includes _64). Maybe make a wiki page out of it (implemented and to-implement?) Also instruction scheduling remains important, because in this weeks (german) C'T I saw Intel is also preparing embedded in-order x86 CPU's. (and at work I use C7's). _______________________________________________ fpc-devel maillist - fpc-devel@lists.freepascal.org http://lists.freepascal.org/mailman/listinfo/fpc-devel