> On Jul 5, 2019, at 1:34 PM, Sven Barth via fpc-devel > <fpc-devel@lists.freepascal.org> wrote: > > Why should they always be required? If your multiline string is shorter than > 256 characters then all is well. > > And otherwise you'd have the same problem with an ordinary string constant. > > So this behaves exactly as expected and desired. >
Sure, but I suspect majority of strings will be longer than 255. I guess this isn’t just multi-line string related but how do I declare a string constant that doesn’t then change “string” in the entire unit? I tried the typed constant but that doesn’t seem to work (got Illegal expression). const lines: AnsiString = ` #version 150 uniform sampler2D textures[8]; in vec2 vertexTexCoord; in vec4 vertexColor; in float vertexUVMap; out vec4 fragColor; void main() { if (vertexUVMap == 255) { fragColor = vertexColor; } else { fragColor = texture(textures[int(vertexUVMap)], vertexTexCoord.st); if (vertexColor.a < fragColor.a) { fragColor.a = vertexColor.a; } } }`; Regards, Ryan Joseph _______________________________________________ fpc-devel maillist - fpc-devel@lists.freepascal.org https://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-devel