> On Jul 5, 2019, at 5:45 PM, Ben Grasset <operato...@gmail.com> wrote:
> 
> Like, not working in any sense at all? That's definitely not normal. 
> 

I think it’s just the push/pop isn’t working. Just to be clear should the 
follow code compile? For me I get an error.Try it yourself when you get some 
time.

{$mode objfpc}

program test;

{$push}
{$H+}
const lines = `
  #version 150

  uniform sampler2D textures[8];
  in vec2 vertexTexCoord;
  in vec4 vertexColor;
  in float vertexUVMap;
  out vec4 fragColor;

  void main()
  {
    if (vertexUVMap == 255) {
      fragColor = vertexColor;
    } else {
      fragColor = texture(textures[int(vertexUVMap)], vertexTexCoord.st);
      if (vertexColor.a < fragColor.a) {
        fragColor.a = vertexColor.a;
      }
    }
  }`;
{$pop}

begin
  writeln(lines);
end.


Regards,
        Ryan Joseph

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