> On Jul 5, 2019, at 5:45 PM, Ben Grasset <operato...@gmail.com> wrote: > > Like, not working in any sense at all? That's definitely not normal. >
I think it’s just the push/pop isn’t working. Just to be clear should the follow code compile? For me I get an error.Try it yourself when you get some time. {$mode objfpc} program test; {$push} {$H+} const lines = ` #version 150 uniform sampler2D textures[8]; in vec2 vertexTexCoord; in vec4 vertexColor; in float vertexUVMap; out vec4 fragColor; void main() { if (vertexUVMap == 255) { fragColor = vertexColor; } else { fragColor = texture(textures[int(vertexUVMap)], vertexTexCoord.st); if (vertexColor.a < fragColor.a) { fragColor.a = vertexColor.a; } } }`; {$pop} begin writeln(lines); end. Regards, Ryan Joseph _______________________________________________ fpc-devel maillist - fpc-devel@lists.freepascal.org https://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-devel