Am 05.07.2019 um 22:30 schrieb Ben Grasset:
On Fri, Jul 5, 2019 at 1:41 PM Ryan Joseph <generic...@gmail.com
<mailto:generic...@gmail.com>> wrote:
This doesn’t work either.
{$push}
{$h+}
var lines: ansistring = `
#version 150
uniform sampler2D textures[8];
in vec2 vertexTexCoord;
in vec4 vertexColor;
in float vertexUVMap;
out vec4 fragColor;
void main()
{
if (vertexUVMap == 255) {
fragColor = vertexColor;
} else {
fragColor = texture(textures[int(vertexUVMap)],
vertexTexCoord.st);
if (vertexColor.a < fragColor.a) {
fragColor.a = vertexColor.a;
}
}
}`;
{$pop}
Regards,
Ryan Joseph
Doesn't work in what regard? You wouldn't even need {$H+} there, as
you're explicitly using an ansistring.
The constant itself is parsed depending on the state of $H and only then
"assigned" to the constant (just tested that myself). So the directives
are needed to get the correct string type of the constant.
Regards,
Sven
_______________________________________________
fpc-devel maillist - fpc-devel@lists.freepascal.org
https://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-devel