Am 16.01.2016 10:30 schrieb "Dennis" <de...@avidsoft.com.hk>: > > > > Sven Barth wrote: >> >> >>> Should writing binary floating point to a stream note that it's IEEE format, just in case anybody ever tries to process it on a platform that supports alternatives? >> >> >>> >> >> It would be great if storing floating point could be in IEEE, to have a standard as reference. >> > >> > >> > I'm not at all sure about this, but I think I've seen something that suggested that byte ordering in external representations was covered by the standard. >> >> I've checked recently due to big endian problems in the Castle game engine and found out that endianess isn't really covered for floating points... >> >> Regards, >> Sven >> >> > Do you imply that, unlike floating point, endianess for integers are handled automatically by TStream?
Not at all, but it could have been that IEEE floating points are defined to be always little endian for example. Regards, Sven
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