In our previous episode, Graeme Geldenhuys said:
> > qualifies. There are collision detection/response, maybe a physics
> > engine, player input reaction, sound processing and enemy "AI" which
> > will all bring the framerate down.
> 
> I know that perfectly well. I only posted the code for a small demo. My 
> real game had all the above functionality.

The point is that a software raytracing renderer is not a aselect
representative of a small game.

Raytracers like Povray are routinely used as benchmarks, both CPU and
compilers.
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