In our previous episode, Graeme Geldenhuys said: > > qualifies. There are collision detection/response, maybe a physics > > engine, player input reaction, sound processing and enemy "AI" which > > will all bring the framerate down. > > I know that perfectly well. I only posted the code for a small demo. My > real game had all the above functionality.
The point is that a software raytracing renderer is not a aselect representative of a small game. Raytracers like Povray are routinely used as benchmarks, both CPU and compilers. _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org http://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal