What exactly are you trying to do? Usually if you’re doing 3D this all happens on the GPU and you get back a color/depth buffer. Maybe you need to know where a 2D coordinate is in 3D space?
> On Sep 17, 2019, at 10:10 AM, James Richters <ja...@productionautomation.net> > wrote: > > I'm curious if Freepascal has any package available that would calculate X,Y > screen pixels based on 3D X,Y,Z data at some given rotations. I'm using > Agg-Pas with PTC-Graph in a console application on Windows. I'm not sure > what the technical term is for figuring out what pixels are used to represent > 3D coordinates on a 2D screen, but I'm hoping maybe there is something that > just does the calculations that I can use in conjunction with Agg-Pas and > PTC-Graph instead of moving to a complete graphics package. Regards, Ryan Joseph _______________________________________________ fpc-pascal maillist - fpc-pascal@lists.freepascal.org https://lists.freepascal.org/cgi-bin/mailman/listinfo/fpc-pascal