I will mention a book I just read, although it focuses more on mainstream 
cinema than experimental film:
"Gaming Film: How Games are Reshaping Contemporary Cinema” by Jasmine Kallay 
2013 Palgrave MacMillan.

The research includes interactive media, new narrative architectures, new uses 
of multi-screen editing, space and time, films that repeat events like levels 
in a game, transmedia, and hybrid experiences that combine the watching of film 
with the playing of games. 

An interesting idea for example: film theorists using psychoanalysis, like 
Metz, related the viewer to pathologies like voyeurism and fetichism, the 
desire to watch without being seen. This book posits new pathologies for 
interactive media, like paranoid schizophrenia, the desire to kill every other 
character, the multiple selves of role playing. Other film theories are 
explored, such as suture when the viewer is not absent. The conclusion focuses 
on playable films.

- Pip Chodorov


> On Feb 9, 2021, at 4:41 AM, Albert Alcoz <[email protected]> wrote:
> Do you know experimental films or videos that use images taken from video 
> games? I wanted to write something concerning the relationship between both 
> areas but I don't know the point of view, yet. Anyway, could you mention 
> films that come to mind on this subject? Some resources, articles or books, 
> maybe?

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