I've only just begun exploring the 
[relatively] recently minted field of "software studies", but Warren 
Sack has an interesting take on logic in software that might add a new 
angle to this discussion. Briefly (at the risk of oversimplifying), Aristotle's 
rules of logic were transformed by Boole and 
Claude Shannon into algebraic expressions that have ultimately come to 
be used in computer circuits and programming. Daniel Hillis' The Pattern on the 
Stone is a really fun book that illustrates how logical switches and connectors 
using the on/off principle can be used to make a using tinker toys(!) or 
possibly a hydraulic computer. This system of logic regardless of the material 
it is implemented in is what makes up the digital world. 


The point I'm struggling make is 
that along with thinking about signal processing and materiality, perhaps the 
underlying
(dare I say) philosophical framework that informs how analog / digital signals 
are 
captured, processed, stored and ultimately (re)presented is part of the 
fundamental difference between the two. 


Best,
Karl


________________________________
From: Pip Chodorov <[email protected]>
To: Experimental Film Discussion List <[email protected]>
Sent: Tuesday, August 30, 2011 3:15 PM
Subject: Re: [Frameworks] **VL-JUNK**  Re:  Analog and digital

In 1980, on the 8-bit Apple ][ computers using hex assembler, pixels 
were 00 for black and FF for white  (otherwise called 0-256 in 
base-10 or 00000000-11111111 in base-2 or binary). In today's 32-bit 
computers, a white pixel would be 11111111111111111111111111111111 in 
base-2 or FFFF in base-16. This is why Flick spoke of number systems 
(binary, decimal, roman): because the 0s and 1s represent 
representations of images rather than representing images directly.




At 18:06 -0400 30/08/11, Steven Gladstone wrote:
>On 8/30/11 1:28 PM, Flick Harrison wrote:
>  > re: POINT 1: ones and zeroes aren't analog representations of "on" and
>>  "off." You could more fruitfully say that "on" and "off" are mechanical
>>  representations of 1 and 0, since the binary number system stands in the
>>  abstract, like the decimal or roman system.
>
>The way I understand it the 1 and the zero come from video and waveform
>monitors, where 0 was black, and 1 was "White" or full exposure. This
>was of course for an analog signal. I know the video scale is measured
>as I.R.E. and the scale is 0 to 100 (or actually 7.5 to 100 in NTSC
>land) but my understanding is that 100 I.R.E. correlated to 1 volt.
>Digital is strictly an ON/OFF voltage states. This can be represented by
>ots and dashes, ones and zeros, but through the wires, it is all on off
>voltage states - the numbers 1 and zero are not being sent through the
>wires.
>
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