>From: Karl Mendonca [email protected]

>The point I'm struggling make is that along with thinking about signal 
>processing and materiality, perhaps the underlying
>(dare I say) philosophical framework that informs how analog / digital signals 
>are captured, processed, stored and ultimately (re)presented is part of the 
>fundamental difference between the two. 
 
I've recently completed my Masters and most of my research related to the 
issues raised in this discussion. I think that as far as producing a 
philosophical framework to inform any debate about digital media that you're 
point about its difference in capturing and processing (transformative actions) 
is one of the keys. Lev Manovich has written a lot about this fundamental 
difference and pretty much has it nailed down, however he does make some 
mistakes in representing the flexibility and benefits of digital media. For 
myself the main point of interest and debate relates to what Nick Hamlyn has 
posted when he says the way to think about this is to look at "how different 
media inflect and inform practices". There is a myth that digital media gives 
an artist more flexibility, when in fact it just offers different processes 
(and some analog processes, particularly in film have no corresponding digital 
method and can't have). A lot of that
 misrepresentation, to me, is down to how it can easily represent content 
within a base structure (the ones and zeroes). So that any form (sound, image, 
text) can be represented digitally and therefore manipulated and transformed 
with similar techniques irrespective of the actual form of the content. This 
isn't actually true as software has to have constraints (I'm simplifying) to 
perform any function much like analog procedures have to. Also, the 'it's all 
digital now' is very similar to the 'its all an electronic signal now' ideas 
that came about at the birth of video.
 
The impact on somebodys practice, and work, that are the results of the 
constraints of digital media, are not easily described when it comes to video 
work. Lev Manovich talks about the 'computer layer' and ther 'human layer' 
(cultural layer) a lot, and as far as I can see it is the cultural layer that 
has the most impact on experimental digital video artists and their work. To 
see this its possible to look at most experimental digital video works and 
point directly to an experimetal film work that is similar or identical in its 
overall content and expression. This isn't the case when it comes to digital 
music however, where the medium itself has given rise to new genres of music 
with completely different aesthetics in terms of the relationships between 
content and expression. I don't know why that is, and exploring this with 
digital video is pretty much my entire practice now. The main constraint, like 
any media, is always the artists decision as to what
 they want to deliver (a canvas, a sequence of moving images etc). In the 
digital medium this constraint leads you down a path of using specific types of 
software, with their own specific constraints which is no different to other 
media leading you to take specific processes. In digital though, you do have 
less control over your transformations I feel, you're limited a fair bit by 
what the software designers envision you need (and also their idea of how to do 
it). The phenomonology of film and video is very similar, if digital video is 
going to create works that are different in the way (rules ?)  its content is 
expressed then the best way I can see for it to acheive this is for the medium 
to allow(encourage maybe) the artist to change their relationship to their 
content, the pragmata (sequence of images). For myself, switching from working 
with timeline based editing software to node based compositing software 
dramatically shifted my own
 relationship to my work. 
 
I guess what I'm saying is that yep, there is a difference in the 'quality of 
light' and there are many process based reasons for this, but I personally 
don't attach any importance to that difference (because I don't work in film, 
although unquestionably experimental film strongly informs my work). Sometimes 
though it feels like my work is an attempt at digital structuralism, which is 
in itself 'almost' an oxymoron. I'm interested in the effect the medium has 
directly on the more emotive and sometimes narrative content that is in the 
final work, and how much of this is a result of how an artists practice is 
shaped and influence by the medium itself. Unfortuantely its difficult to find 
other digital artists whose analysis of how the medium impacts on their 
practice, and their work, that go beyond being just an analysis purely about 
the qualities of digital representation itself (as in.. can we please move on 
from that now ;)).
 
I've covered these ideas with a lot more clarity in this document 
http://nuca.academia.edu/AlistairStray/Papers/724293/What_is_said_and_what_is_done_Creating_Art_in_Digital_Space_its_Strata_and_Assemblages
Skip the creative freedom section, its not really an important foundation. I do 
think however that trying to use a post-structuralist philosophical framework 
to examine these aspects of digital medium is the best tool for the job, as 
digital media through abstraction gives a good illusion of a 'smooth space' to 
work in.
 
- Stray.
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