The final version of king kong still has this shader directory,with a binary inside, which contains several shaders.
It does not longer contain the .hsl file though, but looking inside the .bin file, it looks like it is clearable reading there. According to the reference model of shader languages, shaders can contain array of variables, like ints. Technically that sounds like, creating a array of say 2, and trying to see what will happen if you touch position [3] I got my direct X December 2005 sdk (legally, downloadable at msdn.microsoft.com) which contains the correct high level shader compiler. continues digging : i am trying to figure out 3 things here - one, is it possible at all to mess with the shaders (simple replace blue water by red water) - two is it possible, to read from any memory location at all ,using an array overrun - Three is it possible to write to that memory also one would be fun to have two would really be useful, but i doubt if the gpu has no overrun protection and three sounds currently to impossible to believe for myself ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click _______________________________________________ free60-devel mailing list free60-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/free60-devel