The final version of king kong still has this shader directory,with a binary
inside, which contains several shaders.

It does not longer contain the .hsl file though, but looking inside the .bin
file, it looks like it is clearable reading there.


According to the reference model of shader languages,  shaders can contain
array of variables, like ints.

Technically that sounds like, creating a array of say 2, and trying to see
what will happen if you touch position [3]

I got my direct X December 2005 sdk (legally, downloadable at
msdn.microsoft.com) which contains the correct high level shader compiler.

continues digging :

i am trying to figure out 3 things here
- one, is it possible at all to mess with the shaders  (simple replace blue
water by red water)
- two is it possible, to read from any memory location at all ,using an
array overrun
- Three is it possible to write to that memory also 

one would be fun to have 
two would really be useful, but i doubt if the gpu has no overrun protection
and three sounds currently to  impossible to believe for myself



-------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc. Do you grep through log files
for problems?  Stop!  Download the new AJAX search engine that makes
searching your log files as easy as surfing the  web.  DOWNLOAD SPLUNK!
http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click
_______________________________________________
free60-devel mailing list
free60-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/free60-devel

Reply via email to