Hans,

Thanks for you take care of it and commit it! I found two problems:

1. The selection is not expected when selection with 2 fingers sometimes.
2.  Unexpected scrolling when Click with 2 fingers.

This patch can fix that. The var "n" modify to "ntouch"  seems to be
necessary.


Cheers,
Huang Wen Hui


2014-01-29 Hans Petter Selasky <h...@bitfrost.no>

> On 01/29/14 09:49, Lundberg, Johannes wrote:
>
>> Hi
>>
>> I tested the driver on a 2012 Macbook Air 11" and it works great! Good
>> job!
>>
>> Is there a way to disable click-by-touch? I always preferred clicking with
>> the physical button that is built in to the pad.
>>
>>
> Hi,
>
> I've added an "#if 0" around the 1 finger tap code until further. Maybe
> this feature can be tunable?
>
> I fixed the code style, added some range checks and cleared some buffer
> issues.
>
> When you assign a signed value to an unsigned variable, you should range
> check it, because the sign might cause an overflow when you use it later on.
>
> int8_t x = -1;
>
> uint32_t t = x;
>
> "t" is now "0xffffffffU" and not "255".
>
> Tested the code on my MacBookPro. Hope I didn't break anything. If so,
> send a patch to freebsd-usb.
>
> http://svnweb.freebsd.org/changeset/base/261260
>
> To get the touchpad working with Xorg, I needed to re-compile HALD with
> the attached patch.
>
> kwm: Can you get the attached patch into ports?
>
> Auto-loading of wsp via devd will be done later. Simply need to
> re-generate usb.conf in /etc ...
>
> --HPS
>
>
--- wsp.c.orig  2014-01-30 08:14:26.000000000 +0800
+++ wsp.c       2014-01-30 13:49:59.000000000 +0800
@@ -957,8 +957,8 @@
                if (h->q2 == 4)
                        sc->intr_count++;
 
-               if (sc->ntaps < n) {
-                       switch (n) {
+               if (sc->ntaps < ntouch) {
+                       switch (ntouch) {
                        case 1:
                                if (f[0].touch_major > 
tun.pressure_tap_threshold)
                                        sc->ntaps = 1;
@@ -978,7 +978,7 @@
                                break;
                        }
                }
-               if (n == 2) {
+               if (ntouch == 2) {
                        sc->distance = max(sc->distance, max(
                            abs(sc->pos_x[0] - sc->pos_x[1]),
                            abs(sc->pos_y[0] - sc->pos_y[1])));
@@ -1050,12 +1050,20 @@
                        if (sc->sc_touch == WSP_SECOND_TOUCH)
                                sc->sc_touch = WSP_TOUCHING;
 
-                       if (n != 0 &&
+                       if (ntouch != 0 &&
                            h->q2 == 4 &&
                            f[0].touch_major >= tun.pressure_touch_threshold) {
                                dx = sc->pos_x[0] - sc->pre_pos_x;
                                dy = sc->pos_y[0] - sc->pre_pos_y;
-                               if (n == 2 && sc->sc_status.button != 0) {
+
+                               /* Ignore movement from ibt=1 to ibt=0 */
+                               if (sc->sc_status.obutton != 0 && 
+                                   sc->sc_status.button == 0) {
+                                       dx = 0;
+                                       dy = 0;
+                               }
+
+                               if (ntouch == 2 && sc->sc_status.button != 0) {
                                        dx = sc->pos_x[sc->finger] - 
sc->pre_pos_x;
                                        dy = sc->pos_y[sc->finger] - 
sc->pre_pos_y;
                                        if (f[0].origin == 0 || f[1].origin == 
0) {
@@ -1092,7 +1100,7 @@
                        sc->dx_sum += dx;
                        sc->dy_sum += dy;
 
-                       if (n == 2 && sc->sc_status.button == 0) {
+                       if (ntouch == 2 && sc->sc_status.button == 0) {
                                if (sc->scr_mode == WSP_SCR_NONE &&
                                    abs(sc->dx_sum) + abs(sc->dy_sum) > 50)
                                        sc->scr_mode = abs(sc->dx_sum) >
@@ -1134,7 +1142,7 @@
                sc->pre_pos_x = sc->pos_x[0];
                sc->pre_pos_y = sc->pos_y[0];
 
-               if (n == 2 && sc->sc_status.button != 0) {
+               if (ntouch == 2 && sc->sc_status.button != 0) {
                        sc->pre_pos_x = sc->pos_x[sc->finger];
                        sc->pre_pos_y = sc->pos_y[sc->finger];
                }
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