On 01/21/18 23:57, Johannes Lundberg wrote:
Thanks for the further explanation.
I curious as to where the problem might be though.. It is the game's
binary-only Linux executable (Unreal Engine 2.5), Linux SDL 1.2, or on the
FreeBSD side? Haven't experienced anything similar with Quake3...
Switching to periodic timer feels like overkill but it does the job as a
work around.


It might be simply this, that the wrong clock-type is used when setting up absolute timeouts.

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