Another datapoint.

When I've experienced "buzz" was when playing flac audio
using audacious AND under quite heavy loads (maybe especially
high I/O loads on staging / packaging) by poudriere builds
and `make buildworld` in case base llvm is under rebuilding.

Experienced both on pulseaudio and OSS backends, and today
just experienced on pipewire backend, too.

If this is caused by convergences on buses, I think
glmark2 (or any other GPU-intensive benchmarks for the computer)
could eat up bus bandwidth and causing the issue.

Just my 2 JPY. ;-)


On Sun, 26 Jul 2026 16:10:20 +0300
Sulev-Madis Silber <[email protected]>
wrote:

> power draw? filtering? variable power use? data interference
> 
> tho, we kind of ruled those out i think
> 
> but what if other oses control hw differently. maybe some freq scaling
> 
> wild guesses eh
> 
> i'm curious what the fix is, really...
> 
> 
> 
> On July 26, 2026 10:11:31 AM GMT+03:00, vermaden <[email protected]> wrote:
> >Hi,
> >
> >I will not quote the earlier messages as I found new way to generate this 
> >buzzing sound (for debugging).
> >
> >Works both for 14.4-RELEASE (I downgraded to that for less sound issues) and 
> >latest 15.1-RELEASE.
> >
> >Start playing some MP3 with 'audio/deadbeef' player - I tried both 
> >PulseAudio and OSS backends - same behavior - You need to compile Deadbeef 
> >from ports if You want to have PulseAudio backend.
> >
> >Next install 'benchmarks/glmark2' and run it without any other parameters 
> >with 'glmark2' command.
> >
> >First benchmark is 'rotating horse', second is 'rotating crate box' - 
> >buzzing will start at the end of 'horse' and will continue on the 'box' and 
> >rest of the benchmarks.
> >
> >Setting these change nothing:
> ># sysctl hw.snd.timeout=0
> ># sysctl hw.snd.latency=0
> >
> >Bug submitted here:
> >https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=297059
> >
> >Regards,
> >vermaden


-- 
Tomoaki AOKI    <[email protected]>

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