https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240043

--- Comment #37 from Alex S <[email protected]> ---
(In reply to Hannes Hauswedell from comment #36)

> Only thing related to audio seems to be "AudioManager: Using ALSA: default".
I thought we already established that alsa is a bit broken right now. If you
force the game to use OSS, it should have sound:

% mkdir noalsa
% ln -s /dev/null noalsa/libasound.so.2
% LD_LIBRARY_PATH=noalsa

(Obviously should be combined with FMOD workaround.)

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