https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240043
--- Comment #38 from Hannes Hauswedell <[email protected]> --- (In reply to Alex S from comment #37) Wow, indeed, that fixes sound for me on PillarsOfEternity and HollowKnight! And there is no hang. I have removed all of the alsa ports now. Curiously that is not enough to not have the game pick up Alsa. I still need to preload the empty shared object. Also OpenAL also needs to be forced to OSS (for linux-unigine-*), it doesn't automatically take OSS although Alsa is no longer available. I didn't know that Unity3d/FMOD had fallback to OSS, but if that's the case I think we should just try to make everything use OSS and not care too much about Alsa or Pulse or a combination thereof. Seems unnecessary complexity (never understood the many abstraction layers on Linux). Thanks for working on this! -- You are receiving this mail because: You are on the CC list for the bug. You are the assignee for the bug. _______________________________________________ [email protected] mailing list https://lists.freebsd.org/mailman/listinfo/freebsd-emulation To unsubscribe, send any mail to "[email protected]"
