Right now I have a Windows machine a FreeBSD natd/firewall then a
This is working for web surfing. But I've been playing a lot of
lately and it doesn't work at all (for multiplayer/internet
As a fellow gamer, I've found that PF with stateful filtering has been
a good firewall for my needs. Usually with stateful ruleset the games
work out of the box, just when outgoing traffic is allowed and state
is kept. There are some special situations where PF shines though,
Asherons Call (or any other game using bidirectional UDP traffic) can
be made to work with following configuration:
This to nat section:
binat on $ext_if from <my internal gaming IP> to <game server netblock
or IP> -> $ext_if
Which should do the trick with some of the silly games out there using
standard defined, but really rare kind of traffic.
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