Author: cazfi Date: Fri Apr 24 21:08:46 2015 New Revision: 28861 URL: http://svn.gna.org/viewcvs/freeciv?rev=28861&view=rev Log: Enabled tired_attack rules in multiplayer ruleset.
Requested by pepeto <pepeto> See bug #22395 Modified: trunk/data/multiplayer/game.ruleset trunk/doc/README.ruleset_multiplayer Modified: trunk/data/multiplayer/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/multiplayer/game.ruleset?rev=28861&r1=28860&r2=28861&view=diff ============================================================================== --- trunk/data/multiplayer/game.ruleset (original) +++ trunk/data/multiplayer/game.ruleset Fri Apr 24 21:08:46 2015 @@ -174,7 +174,7 @@ ; 2/3 move points will have attack power 2/3 of normal. ; If this is set to FALSE units will attack with full strength even if they ; have only fractional moves left. -tired_attack = FALSE +tired_attack = TRUE [actions] ; What each action should be called when showing them to the player. Modified: trunk/doc/README.ruleset_multiplayer URL: http://svn.gna.org/viewcvs/freeciv/trunk/doc/README.ruleset_multiplayer?rev=28861&r1=28860&r2=28861&view=diff ============================================================================== --- trunk/doc/README.ruleset_multiplayer (original) +++ trunk/doc/README.ruleset_multiplayer Fri Apr 24 21:08:46 2015 @@ -24,6 +24,12 @@ The cost of inciting a city to change hands has been greatly increased. + +Units attacking with less than a full movement point get penalized because +of their tiredness. Only the fragment of their normal attack strength +equivalent to their movement point fragment is considered. If they have 2/3 +movement points, they will attack with 2/3 strength. If they have 1/3 movement +points, they will attack with 1/3 strength. Wonder changes -------------- _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits