Author: cazfi
Date: Fri Apr 24 21:08:46 2015
New Revision: 28861

URL: http://svn.gna.org/viewcvs/freeciv?rev=28861&view=rev
Log:
Enabled tired_attack rules in multiplayer ruleset.

Requested by pepeto <pepeto>

See bug #22395

Modified:
    trunk/data/multiplayer/game.ruleset
    trunk/doc/README.ruleset_multiplayer

Modified: trunk/data/multiplayer/game.ruleset
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/data/multiplayer/game.ruleset?rev=28861&r1=28860&r2=28861&view=diff
==============================================================================
--- trunk/data/multiplayer/game.ruleset (original)
+++ trunk/data/multiplayer/game.ruleset Fri Apr 24 21:08:46 2015
@@ -174,7 +174,7 @@
 ; 2/3 move points will have attack power 2/3 of normal.
 ; If this is set to FALSE units will attack with full strength even if they
 ; have only fractional moves left.
-tired_attack = FALSE
+tired_attack = TRUE
 
 [actions]
 ; What each action should be called when showing them to the player.

Modified: trunk/doc/README.ruleset_multiplayer
URL: 
http://svn.gna.org/viewcvs/freeciv/trunk/doc/README.ruleset_multiplayer?rev=28861&r1=28860&r2=28861&view=diff
==============================================================================
--- trunk/doc/README.ruleset_multiplayer        (original)
+++ trunk/doc/README.ruleset_multiplayer        Fri Apr 24 21:08:46 2015
@@ -24,6 +24,12 @@
 
 The cost of inciting a city to change hands has been greatly
 increased.
+
+Units attacking with less than a full movement point get penalized because
+of their tiredness. Only the fragment of their normal attack strength
+equivalent to their movement point fragment is considered. If they have 2/3
+movement points, they will attack with 2/3 strength. If they have 1/3 movement
+points, they will attack with 1/3 strength.
 
 Wonder changes
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