Author: sveinung Date: Sat Aug 15 22:56:58 2015 New Revision: 29533 URL: http://svn.gna.org/viewcvs/freeciv?rev=29533&view=rev Log: civ2: Explicitly set slow_invasions
without changing it from the default value. Explain the consequences of the current value. See patch #6229 Modified: trunk/data/civ2/game.ruleset Modified: trunk/data/civ2/game.ruleset URL: http://svn.gna.org/viewcvs/freeciv/trunk/data/civ2/game.ruleset?rev=29533&r1=29532&r2=29533&view=diff ============================================================================== --- trunk/data/civ2/game.ruleset (original) +++ trunk/data/civ2/game.ruleset Sat Aug 15 22:56:58 2015 @@ -137,6 +137,27 @@ improvement_factor = 1 unit_factor = 2 total_factor = 100 + +[global_unit_options] + +; Explanation: Civ 2 allowed fast units to use any remaining movement after +; disembarking. Boarding a ship spent every movement point the land unit +; had. +; +; Freeciv doesn't support removing all movement points when a unit boards a +; ship. If slow_invasions is set to FALSE a fast unit will be allowed to +; board a ship, be moved by it, disembark and keep moving in the same turn. +; That would have been impossible in Civ 2. If it is set to TRUE +; strategies that involves loading fast units on a ship, waiting a turn and +; then unloading them so they can act (attack, spy, etc) the same turn will +; be broken. +; +; Shore landing style +; FALSE - normal movement +; TRUE - (default) slow invasions by removing all +; movement points from ground units moving +; from ocean tile to land +slow_invasions = TRUE [combat_rules] ; If tired_attack is set to TRUE, units that attack with less than a single _______________________________________________ Freeciv-commits mailing list Freeciv-commits@gna.org https://mail.gna.org/listinfo/freeciv-commits