<URL: http://bugs.freeciv.org/Ticket/Display.html?id=30525 >
On 12/20/06, Christian Prochaska <[EMAIL PROTECTED]> wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=29557 >
> > [dmarks - Mi 20. Dez 2006, 01:18:32]:
> > On 12/20/06, Christian Prochaska <[EMAIL PROTECTED]>
> > wrote:
> > >
> > > So it seems there is a problem with antialiased zooming. Does the
> > > attached patch make the other missing images visible?
> > >
> > It does, yes. Am I missing some component in my SDL installation?
> No, the zoom code is part of the SDL client and as it seems Rafal put a
> lot of effort into optimizing it for speed, but apparently at the cost
> of portability. I'll try to add the hopefully more portable zoom
> function from SDL_gfx as an alternative for platforms where the
> optimized version doesn't work.
That brings me to another issue: The SDL client shouldn't scale flags
up like it does in the player dialog. Why don't we render a larger
set, or even use the SVGs directly?
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