<URL: http://bugs.freeciv.org/Ticket/Display.html?id=32779 >
On 1/8/07, Jason Dorje Short <[EMAIL PROTECTED]> wrote: > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=32779 > > > Daniel Markstedt wrote: > > > Using SVG for graphics has some significant advantages as well as > disadvantages. Obviously SVG graphics can be scaled better, and it's > potentially easier to do incremental editing or fiddle with colors to > improve the graphics and make them consistent and matching. However > most SVG graphics, being rendered from 2d vectors, have a cartoony look > - the main reason why the main tileset only uses them for icons. > > Someone creating an SVG tileset needs to keep this in mind. Trying to > make graphics too realistic is probably not a good idea. Rather, you > should take advantage of the cartoony nature (not sure if that's really > the right thing to call it) of the images. Focus on getting colors to > match and making cities and units easily recognizable and differentiable. > > That's just my advice. > > -jason > > That is IMHO a pretty good description of what r-hires! looks like ATM. About a year ago, Rodrigo published a set of test tilesets rendered from his SVG sources. They're now available from freeciv.org: ftp://ftp.freeciv.org/pub/freeciv/contrib/tilesets/r-hires!/ They're all for the 2.0 branch and have some rough edges, but are fully playable. --Daniel _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev