Found this patch on the forums and couldn't see that it was in RT yet. http://forum.freeciv.org/viewtopic.php?t=1354 Written by 'TTK Ciar' for Freeciv 2.0.1 Description: "This is a patch I originally made for 1.14.0, and last night ported to 2.0.1. It should just work under 2.0.2. It defines barbarian levels beyond 4, up to 6. Levels 5 and 6 make barbarians much much harder! Rather than just increasing the frequency at which barbarians appear (though it does that too), it also increases the number of barbarians that appear at any given outbreak. This means that you'll get hit by about twice as many (level 5) or three times as many (level 6) barbarians at once, and this concentration of firepower makes a big difference. Playing with Superbarbarians changes the way the game needs to be played a lot. Most notably, it somewhat curbs urban sprawl (though not smallpox), because more sprawl attracts more barbarians, and the smaller lighter cities are more vulnerable to barbarian attack. To win, a player must found a few cities (half a dozen seems about right), fortify/arm the hell out of them, and then expand slowly with supporting forces guarding the newly founded cities. This growth pattern favors the development of "heavier" cities. Enjoy! I know I do -- TTK"
Description: GNU Zip compressed data
_______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev