<URL: http://bugs.freeciv.org/Ticket/Display.html?id=34032 >

On 1/19/07, Marko Lindqvist <[EMAIL PROTECTED]> wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=34032 >
> On 1/19/07, Daniel Markstedt <[EMAIL PROTECTED]> wrote:
> > I suggest we cripple "novice" further so that it becomes what players
> > expect it to be: something that even a novice can stand a chance
> > against. It should build sparser empires, expand less overseas and be
> > less militarily aggressive.
>  We want it to perform badly, not to have rules changed against it. Or?
>  About changing rules, attached is untested patch that halves
> firepower for novice AI.
>  - ML

For the best effect, there should IMO be a combination of the two!

This patch is a good start; what about a similar effect on research?


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