<URL: http://bugs.freeciv.org/Ticket/Display.html?id=34463 >
On Thu, 25 Jan 2007, Marko Lindqvist wrote: >>>> Seen as global observer: Barbarian boats almost never move. If boat >>>> happens to spawn next to land, it almost never unloads units to land. >>> >>> Barbarian leader is in charge of the boat. He wants to go where other >>> barbarians protect him. All the other barbarians are sitting in the >>> same boat - in the same tile - he currently is. So the leader is very >>> happy not to move the boat. >> >> Fix to that particular bug attached. This alone does not fix the >> problem, though. Barbarian boat handling is broken in a number of >> ways. > > Rewritten ai_military_attack_barbarian() for fixing several boat > handling bugs. Now barbarian boats move at least sometimes. > Main remaining issue is that barbarians do not explore. If they don't > already know proper attack target (which is case quite often) they do > absolutely nothing. I suggest giving barbarian players the EFT_REVEAL_MAP effect so that they can see the entire map. - Per "The world owes you nothing. It was here first." -- Mark Twain _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev