<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39354 >
To reproduce: Create a new tech (call it anything you want). Make this tech have a root_req set to itself (thus not researchable). Try to assign the tech to a nation through init_tech. You will get an assert failure. This was done with the SVN from the initial date of the bug submittal. On 5/13/07, Per I. Mathisen <[EMAIL PROTECTED]> wrote: > > > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=39354 > > > On Tue, 24 Apr 2007, Eric Fitzgerald wrote: > > There is a bug with tech_is_available such that when you have a tech > who's > > root_req is itself and you assign the tech with a nations init_tech the > > server fails on an assert failure. The problem was two fold in that you > > could not simply do a check as the client loved using tech_is_available > > while pplayer was null. > > Thank you for the bug report. > > I cannot reproduce this with svn trunk. In which version was this bug > detected, and how can I reliably reproduce it? Do you have a > savegame/ruleset that will crash? > > - Per > > >To reproduce:
Create a new tech (call it anything you want).
Make this tech have a root_req set to itself (thus not researchable).
Try to assign the tech to a nation through init_tech.
You will get an assert failure.
This was done with the SVN from the initial date of the bug submittal.
On 5/13/07, Per I. Mathisen <[EMAIL PROTECTED]
> wrote:
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=39354 >
On Tue, 24 Apr 2007, Eric Fitzgerald wrote:
> There is a bug with tech_is_available such that when you have a tech who's
> root_req is itself and you assign the tech with a nations init_tech the
> server fails on an assert failure. The problem was two fold in that you
> could not simply do a check as the client loved using tech_is_available
> while pplayer was null.
Thank you for the bug report.
I cannot reproduce this with svn trunk. In which version was this bug
detected, and how can I reliably reproduce it? Do you have a
savegame/ruleset that will crash?
- Per
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